Review: Soul Calibur VI

Overall Score: 3/5


It’s not bad, I just wish there was more.

This review is going to be a bit different. Since this is a remake of the original Soul Calibur, there’s no use in reviewing the story since it’s the same thing, the same characters, and the same setting.

Let me start off by saying that this game is way better than the fifth one. There was a museum mode this time, and you can play each character’s story, so it took me more than one night to finish it. The mini-game is also pretty fun, although it just reminds me of the one from Soul Calibur II. When you play it you unlock more outfits and weapons, as well as museum artifacts (Soul Calibur III still had the best mini game, though).

But, there weren’t many characters, the story is told like the fifth game, only with color this time, and the character creation mode is exactly the same as the fifth game, it even has the same bugs. I kind of miss the way Soul Calibur IV told it’s story, through a combination of text and cut-scenes. This game and the last didn’t have many cut-scenes.

Despite the character creation being the same, it’s still a lot of fun to create characters. There’s 100 slots to save them in, and you can get really creative with it. So far I’ve made Bojack Horseman and Beast Boy. You can check it out on my Instagram. I plan on making Princess Jasmine and the kids from South Park, next. Maybe Blade? Who knows.

Game Play

The game play is the same as the rest of the games, so if you’re an old fan like me, it’s easy to pick up. The controls are fluid, but I can’t speak on how intuitive they are. I’ve been playing this game since I was maybe five years old, so I had a lot of time to learn the controls.

I’m actually able to stand a chance against people online this time. Before, I was never able to win. I don’t know if it’s because I got better, or if certain characters got nerfed.

Even if the controls aren’t intuitive, there are at least tutorials for the player to learn from.


The thing about this game and the last is that it’s much brighter than the fourth. This is just me, but I like darker lighting and darker themed things in general, so I won’t say it’s a negative since it’s just my preference.

But besides that, the game looks good. The graphics are fine, the original artwork in the museum is beautiful, and the UI design is pretty solid. Can’t really complain much about the art, or the music for that matter; the music has been pretty consistent throughout all the games.


One thing I will mention about the story, this time around, instead of seeing how everyone were to get either Soul Calibur or Soul Edge when you play them, only a couple of characters actually get the swords, and the rest fail to find them. So this game actually had a completely cannon story, unlike what we’re used to. They have a visual timeline to show the events and everything.

I was okay with this, mainly because I was never really sure what was truly cannon, but I didn’t think that mattered. It’s just nice to know, now.


There isn’t much else to say. Honestly, the character creation is what makes the game, for me. It’s so innovative that you can make literally anything. I’ve seen creations from the likes of Dio, to Donkey Kong, and even Pacman and Magikarp. It’s insane what you can do with this system.

I heard somewhere that this will be the last Soul Calibur if this one didn’t make enough sales. According to a quick Google search, the game actually got a lot of good reviews, and sales are alright. Adding Geralt from The Witcher as a guest character definitely helped them.

So, hopefully this won’t be the last Soul Calibur. It can get better. Hopefully they remake Soul Calibur III as well, so we can get an updated version of the mini-game in it without corrupting our save data.

Did you like Soul Calibur VI? What’s the most creative character creation you’ve seen? Let me know in the comments.